这个错误已经在史诗游戏方面得到了证实,但是,对于那些已经遇到过同样问题的人来说,它是否有任何快速解决方案?它仅在应用程序第二次加载时发生.我使用android studio调试它,发现当应用程序第二次启动时会触发AudioRecord()启动错误-38.
这是错误UE-62389的链接
这是我的.h
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Runtime/Online/Voice/Public/VoiceModule.h"
#include "VolumeCapture.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class MYPROJECT2_API UVolumeCapture : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UVolumeCapture();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
TSharedPtr<IVoiceCapture> VoiceCapture_V;
uint32 VoiceCaptureBytesAvailable; …Run Code Online (Sandbox Code Playgroud)