我想使用AES-128-cbc加密/解密算法来加密/解密一些数据,并使用nodejs加密数据并使用c解密它们。但是发现使用相同的密钥和IV,两种语言的加密不同结果见下:
节点js代码:
var crypto = require('crypto');
var encrypt = function (key, iv, data) {
var cipher = crypto.createCipheriv('aes-128-cbc', key, iv);
var crypted = cipher.update(data, 'utf8', 'binary');
var cbase64 = new Buffer(crypted, 'binary').toString('base64');
//console.log(crypted);
//console.log(cbase64);
crypted += cipher.final('binary');
//console.log("hahahaaaaaa:"+crypted.toString('hex'));
crypted = new Buffer(crypted, 'binary').toString('base64');
//var c16 = new Buffer(crypted, 'binary').toString(16);
//console.log(crypted);
//console.log(c16);
return crypted;
};
var decrypt = function (key, iv, crypted) {
crypted = new Buffer(crypted, 'base64').toString('binary');
var decipher = crypto.createDecipheriv('aes-128-cbc', key, iv);
var decoded = decipher.update(crypted, 'binary', 'utf8');
//console.log(decoded); …Run Code Online (Sandbox Code Playgroud) 我已经在stackoverflow上阅读了一些相关答案,但似乎没有人回答我的问题。我将从本机代码中获取android ID,即在C代码中调用方法getAndroidIDfromNativeCode,(因此JVM通过方法在本机代码中初始化create_vm),大家知道在调用getContentResolver方法时,必须使用一个Android Context实例来调用,那么如何获取这个Context实例呢?
static jstring
native_code_getAndroidID(JNIEnv *env, jobject thiz)
{
jclass c_settings_secure = (*env)->FindClass(env, "android/provider/Settings$Secure");
jclass c_context = (*env)->FindClass(env,"android/content/Context");
if(c_settings_secure == NULL || c_context == NULL){
return NULL;
}
//Get the getContentResolver method
jmethodID m_get_content_resolver = (*env)->GetMethodID(env, c_context, "getContentResolver",
"()Landroid/content/ContentResolver;");
if(m_get_content_resolver == NULL){
return NULL;
}
//Get the Settings.Secure.ANDROID_ID constant
jfieldID f_android_id = (*env)->GetStaticFieldID(env, c_settings_secure, "ANDROID_ID", "Ljava/lang/String;");
if(f_android_id == NULL){
return NULL;
}
jstring s_android_id = (*env)->GetStaticObjectField(env, c_settings_secure, f_android_id);
//create a ContentResolver instance context.getContentResolver() …Run Code Online (Sandbox Code Playgroud) 我想从Unity3d虚拟相机中捕获帧,然后让它们显示在另一个原始图像上。结果是原始图像屏幕闪烁得非常厉害。
using UnityEngine;
using UnityEngine.UI;
public class RawImageVirtualWebCamTexture : MonoBehaviour
{
private RawImage rawimage;
void Start()
{
GameObject obj = GameObject.Find("RawImageTransform");
rawimage = obj.GetComponent<RawImage>();
}
void OnRenderImage(RenderTexture source, RenderTexture destination)
{
if (source != null)
{
rawimage.texture = source;
}
Graphics.Blit(source, destination);
}
}
Run Code Online (Sandbox Code Playgroud)
我想看到流畅的图片。但如何做到这一点呢?
我使用不使用命名空间的第三方 dll,它包含一个名为Speaker.
// Decompiled with JetBrains decompiler
// Type: Speaker
// Assembly: StreamSDK, Version=1.0.6782.19546, Culture=neutral,PublicKeyToken=null
// MVID: 82353EB3-505A-4A47-8EEB-ED74ED4FC9B9
// Assembly location: /Users/haha/test/Assets/_ThirdParty/SteamSDK/Core/XMLSerializer/StreamSDK.dll
public enum Speaker
{
remote,
local,
none,
}
Run Code Online (Sandbox Code Playgroud)
我的本地项目在指定的命名空间下也有这个类名Photon.Voice.Unity;。导入 dll 后,发生错误,因为编译器将本地Speaker视为第三方的Speaker.
我已经在本地项目中使用了命名空间:
using Photon.Voice.Unity;
Run Code Online (Sandbox Code Playgroud)
错误发生在以下代码中:
private void OnSpeakerCreated(Speaker speaker)
{
speaker.gameObject.transform.SetParent(this.RemoteVoicesPanel, false);
}
Run Code Online (Sandbox Code Playgroud)
错误:
error CS1061: 'Speaker' does not contain a definition for 'gameObject' and no accessible extension method 'gameObject' accepting a first argument of type 'Speaker' could be found …Run Code Online (Sandbox Code Playgroud) aes ×1
android ×1
c ×1
c# ×1
camera ×1
encryption ×1
java ×1
namespaces ×1
native-code ×1
node.js ×1
rawimage ×1