class BASE {
public:
virtual ~BASE() {}
void lamp() {
cout << "\nBASE CLASS";
}
};
class DERIVED : public BASE {
public:
void fun();
};
void DERIVED::fun() {
cout << "\nDERIVED CLASS!";
}
int main() {
BASE * pbase = new DERIVED; //BASE CLASS POINTER
void * vbase = pbase; //VOID POINTER TAKING BASE POINTER
DERIVED * pder; //DERIVED CLASS POINTER
//pder = static_cast<DERIVED *>(vbase); //THIS WORKS
pder = dynamic_cast<DERIVED *>(vbase); //THIS DOESN'T
pder->lamp();
pder->fun();
return 0;
}
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