我有这个循环,每次我的变量是3的倍数时,对我执行一个简单的任务,目前我必须创建一个大循环,其中包含3的每个倍数与逻辑OR(3,6,9,... ).我想知道是否有更有效的方法来做到这一点.
这是我的代码片段:
if (waveCounter == 3 || waveCounter == 6 || waveCounter == 9 || waveCounter == 12)
{
amount = 0.03f;
dayNight.lightAmout = amount;
dayNight.light.intensity = Mathf.Lerp(dayNight.light.intensity, dayNight.lightAmout, fadeTime * Time.deltaTime);
}
else
{
amount = 1f;
dayNight.lightAmout = amount;
dayNight.light.intensity = Mathf.Lerp(dayNight.light.intensity, dayNight.lightAmout, fadeTime * Time.deltaTime);
}
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我的目标是摆脱在if语句中写出3的倍数,并且每当我的waveCounter变量是3的下一个倍数时仍然实现相同的目标.
if(Vector3.Distance(transform.position,Player.position) <= MaxDist)
{
//Call What Happens Here
}
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我想用一些将播放器发送到主菜单(场景 0)的代码替换注释。顺便说一下,这是 JavaScript,我使用的是 Unity 5.6。完整代码如下。
#pragma strict
var Player : Transform;
var MoveSpeed = 4;
var MinDist = 3;
var MaxDist = 20;
function Start()
{
}
function Update ()
{
transform.LookAt (Player);
if(Vector3.Distance(transform.position,Player.position) >= MinDist)
{
transform.position += transform.forward * MoveSpeed*Time.deltaTime;
if(Vector3.Distance(transform.position,Player.position) <= MaxDist)
{
//Call What Happens Here
}
}
}
Run Code Online (Sandbox Code Playgroud) 我是C#和编程的新手,我无法让协程工作,我以前使用过基本版并且没有麻烦,我现在正试图做一些非常相似但没有任何成功的东西.
统一的错误信息:
参数#1' cannot convert
方法组'表达式输入`System.Collections.IEnumerator'
"UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)"的最佳重载方法匹配有一些无效的参数
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class Fire : MonoBehaviour
{
public Transform firePos;
public GameObject bullet;
public bool fireCheck;
public float spawnTime;
IEnumerator FireRate()
{
while(fireCheck == true)
{
yield return new WaitForSeconds(spawnTime);
Instantiate(bullet, firePos.position, firePos.rotation);
}
}
void Start()
{
spawnTime = 4f;
StartCoroutine(FireRate)();
}
void Update()
{
if (Input.GetKey(KeyCode.Space))
{
fireCheck = true;
}
}
}
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我将继续研究并更好地理解这一点,但我无法弄清楚这一点,我将不胜感激