我试图在片段着色器中混合两种纹理的颜色.但不幸的是,我在实际工作之前就被卡住了.
这是着色器设置:
const char* vertex = "void main(){ \n\
gl_Position = ftransform(); \n\
gl_TexCoord[0] = gl_MultiTexCoord0;\n\
gl_TexCoord[1] = gl_MultiTexCoord1;\n\
}\n";
const char* fragment = "\
uniform sampler2D userT;\
uniform sampler2D videoTex; \
\n\
void main(){\n\
vec4 texel = texture2D(userT, gl_TexCoord[0].st);\n\
gl_FragColor = texel;\n\
}\n";
m_vertexShader = glCreateShader(GL_VERTEX_SHADER);
m_fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource( m_vertexShader, 1, &vertex, NULL );
glShaderSource( m_fragmentShader, 1, &fragment, NULL );
glCompileShader( m_vertexShader );
glCompileShader( m_fragmentShader );
m_silhouetteShaderProg = glCreateProgram();
glAttachShader( m_silhouetteShaderProg, m_vertexShader );
glAttachShader( m_silhouetteShaderProg, m_fragmentShader );
glLinkProgram( …Run Code Online (Sandbox Code Playgroud)