我遇到的问题是SDL表示它不支持OpenGL 3.x上下文.我正在尝试遵循本教程:在SDL(C/SDL)中创建跨平台OpenGL 3.2上下文.我在这种情况下使用GLEW,但我也无法使用gl3.h来处理这个问题.这是我最终得到的代码:
#include <glew.h>
#include <SDL.h>
int Testing::init()
{
if(SDL_Init(SDL_INIT_EVERYTHING) < 0)
{
DEBUGLINE("Error initializing SDL.");
printSDLError();
system("pause");
return 1; // Error
}
//Request OpenGL 3.2 context.
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
//set double buffer
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
//Create window
window = SDL_CreateWindow("OpenGL 3.2 test",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
600, 400, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
if(window == NULL) return 3; // Error
//Print errors to console if there are any
printSDLError(__LINE__);
//Set up OpenGL context.
glContext = SDL_GL_CreateContext(window);
printSDLError(__LINE__);
if(glContext == NULL) …
Run Code Online (Sandbox Code Playgroud)