我正在尝试创建一个空白(白色没有alpha)纹理,我可以加载其他纹理并写入其中的一部分.我试着只需要获得纹理的一部分,并使用glTexSubImage2D将它放在那里它似乎不能正常工作.任何人都知道如何做到这一点?我究竟做错了什么?
int sourceTextWidth;
int sourceTextHeight;
int sourceFormat;
int formatOffset = 0;
//bind the texture
glBindTexture( GL_TEXTURE_2D, textureID );
//get its params
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &sourceFormat);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &sourceTextWidth);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &sourceTextHeight);
switch (sourceFormat)
{
case GL_RGB:
{
formatOffset = 3;
}
break;
case GL_RGBA:
{
formatOffset = 4;
}
break;
}
if (formatOffset == 0)
{
return false;
}
unsigned char * sourceData = (unsigned char *)malloc(sourceTextWidth * sourceTextHeight * formatOffset);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, sourceData);
glBindTexture( GL_TEXTURE_2D, …Run Code Online (Sandbox Code Playgroud)