我正在 pygame 中制作 Asteroidz 克隆,并有两个for event in pygame.event.get()循环,一个用于检查退出请求以及游戏是否应该通过按空格键开始,然后在游戏中进一步尝试限制玩家按住空格键并连续射击。我的函数的相关代码check_input(每个循环运行一次)如下;
def check_input(self):
for event in pygame.event.get(): #NOT CHECKING THIS FAST ENOUGH, WHOLE PROCESS IS TOO SLOW
if (event.type == pygame.KEYUP) and (event.key == pygame.K_SPACE):
print ('boop')
self.shootThrottle = 0
if self.shootThrottle == 0:
self.shootThrottle += 1
bullets.add(Bullet(self.shape[0][0],self.shape[0][1], self.angle))
key = pygame.key.get_pressed()
if key[pygame.K_LEFT]:
self.angle -= 7
self.rotate(-7)
elif key[pygame.K_RIGHT]:
self.angle += 7
self.rotate(7)
if self.angle > 360:
self.angle -= 360
elif self.angle < 0:
self.angle += 360
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