modalVC.delegate=self;
self.presentViewController(modalVC, animated: true, completion: nil)
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我已尝试以编程方式实例化视图控制器,但仍无济于事.
这是解雇模态视图控制器时的代码:
@IBAction func dismissViewController(_ sender: UIBarButtonItem) {
self.dismiss(animated: true) {
//
}
}
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我正在使用故事板来模拟视图.
这是我希望传输回父视图控制器的数据:
var typeState = "top"
var categoryState = "casual"
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这是两个String值.
编辑:
我试图从模态视图控制器传递数据,如下所示:
@IBAction func dismissViewController(_ sender: UIBarButtonItem) {
self.dismiss(animated: true, completion: nil)
delegate?.sendValue(value: "success")
if let presenter = presentingViewController as? OOTDListViewController {
presenter.receivedValue = "test"
}
}
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而在父视图控制器上,我这样做:
func sendValue(value: NSString) {
receivedValue = value as String
}
@IBAction func printReceivedValue(_ sender: UIButton) { …Run Code Online (Sandbox Code Playgroud) 我试图在Xcode中运行OpenCV项目,似乎有新的需要为C ++应用程序NSCameraUsageDescription提供info.plist。
2018-09-28 00:03:15.181948+0800 k_nearest_detector_v2[23505:710470] [access] This app has crashed because it attempted to access privacy-sensitive data without a usage description. The app's Info.plist must contain an NSCameraUsageDescription key with a string value explaining to the user how the app uses this data.
Program ended with exit code: 9
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我该如何为C ++项目创建.plist文件,因为以前从未需要过它。
有没有一种更有效的方法来在一个 sklabelnode 中通过打字来为颤抖的文本制作动画?我正在尝试在一些游戏中实现这种效果,比如传说中的文字,当它们同时颤抖时,它们会出现打字机的风格。
到目前为止,我只能实现它,但幸运的是:
class TextEffectScene: SKScene {
var typeWriterLabel : SKLabelNode?
var shiveringText_L : SKLabelNode?
var shiveringText_O : SKLabelNode?
var shiveringText_S : SKLabelNode?
var shiveringText_E : SKLabelNode?
var shiveringText_R : SKLabelNode?
var button : SKSpriteNode?
override func sceneDidLoad() {
button = self.childNode(withName: "//button") as? SKSpriteNode
self.scaleMode = .aspectFill //Very important for ensuring that the screen sizes do not change after transitioning to other scenes
typeWriterLabel = self.childNode(withName: "//typeWriterLabel") as? SKLabelNode
shiveringText_L = self.childNode(withName: "//L") as? SKLabelNode
shiveringText_O = self.childNode(withName: …Run Code Online (Sandbox Code Playgroud) 如何从顶部和文本字段底部对齐文本?这是为了创建一种类似聊天的界面.
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Retrieve Text Input'),
),
body: Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
Text(
'Hello, How are you?\nwow',
textAlign: TextAlign.left,
overflow: TextOverflow.ellipsis,
//style: new TextStyle(fontWeight: FontWeight.bold),
),
TextField(
controller: myController,
onChanged: (text) {
//print("First text field: $text");
},
onSubmitted: (text) {
print(text);
//myController.clear();
myController.text = "";
},
decoration: new InputDecoration(
hintText:"Enter your response."
),
focusNode: _focusNode,
autofocus: true,
),
],
),
),
); …Run Code Online (Sandbox Code Playgroud) 我正在尝试从 AWS API 网关 websocket 发回消息,该消息已路由到我的 lambda。
我目前能够检索 connectionID,但在使用 python 或 postman 将消息发送回连接时似乎遇到一些问题。
按照文档,我一直在向以下地址发送帖子请求:
https://<API_ID>.execute-api.ap-southeast-1.amazonaws.com/<STAGE>/@connections/<connectionID>
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谁能验证我是否正确执行此操作?我似乎得到以下回应
{
"message": "Missing Authentication Token"
}
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是否应该有一个 Auth Token 可以解析为 websocket api?
我试图确定我可以使用标准列表从列表中删除的最大项目数,以获得最小大小.但是,它最终会导致内存访问不良.
这是我的递归函数:
int step (list<int> mylist) {
int count = mylist.size();
// Terminations
if (!checkRemaining(mylist)) {
return mylist.size();
}
if (mylist.empty()) {
return 0;
}
//printf("mysize: %d\n", mylist.size());
// Else we do not terminate first
for (auto i=mylist.begin(); i != prev(mylist.end()); ++i)
{
if ((*i + *next(i))%2 == 0) // Problem starts from here, bad access
{
mylist.erase(next(i));
mylist.erase(i);
printf("this size %lu\n", mylist.size());
list<int> tempList = mylist;
for (auto it = tempList.begin(); it != tempList.end(); it++) {
printf("%d ", *it); …Run Code Online (Sandbox Code Playgroud) c++ ×2
dart ×1
flutter ×1
ios ×1
linked-list ×1
macos-mojave ×1
recursion ×1
skspritenode ×1
sprite-kit ×1
swift ×1
swift3 ×1
xcode ×1