请帮我纠正这个问题.
Assets/Menu.cs(97,73):警告CS0618:UnityEditor.EditorUtility.GetAssetPath(UnityEngine.Object)' is obsolete:使用AssetDatabase.GetAssetPath'
构建Player时出错,因为脚本存在编译错误
Assets/Menu.cs(2,7):错误CS0246:找不到类型或命名空间名称"UnityEditor".您是否缺少using指令或程序集引用?
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System;
using System.Linq;
struct ObjMaterial
{
public string name;
public string textureName;
}
public class Menu : MonoBehaviour {
public int window;
void Start () {
window = 1;
}
private static int vertexOffset = 0;
private static int normalOffset = 0;
private static int uvOffset = 0;
//User should probably be able to change this. It is currently …Run Code Online (Sandbox Code Playgroud)