我正在尝试实现捏手势识别器来调整我的精灵节点的大小.我正在使用setScale(sender.scale)这个,但每次我抬起手指再次尝试捏,我的精灵重置为1.0比例,然后再缩放到捏.
我想要的是当我重新捏住屏幕时,精灵尺寸保持原样,并且随着我的捏缩而变得越来越大,因此我可以继续捏捏以使其变得像它一样大或小能够.这该怎么做?
这是我的代码.
var pizza = PizzaSprite()
override func didMove(to view: SKView) {
let pinchGesture = UIPinchGestureRecognizer(target: self, action: #selector(self.handlePinchFrom(_:)))
pizza = PizzaSprite(size: self.frame.width * 0.25)
self.addChild(pizza)
self.view?.addGestureRecognizer(pinchGesture)
}
func handlePinchFrom(_ sender: UIPinchGestureRecognizer) {
if sender.state == .began {
} else if sender.state == .changed {
pizza.setScale(sender.scale)
} else if sender.state == .ended {
}
}
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这是PizzaSprite类
init() {
let texture = SKTexture(imageNamed: "demPizza")
super.init(texture: texture, color: UIColor.clear, size: texture.size())
}
init(size: CGFloat) {
let texture = SKTexture(imageNamed: …Run Code Online (Sandbox Code Playgroud) uigesturerecognizer ios uipinchgesturerecognizer sprite-kit swift