是否有更简洁的方法在Unity中序列化多个私有变量?也许不是
[SerializeField]
private float num1;
[SerializeField]
private float num2;
[SerializeField]
private float num3;
[SerializeField]
private float num4;
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它可能是这样的
[SerializeField]
private float num1;
private float num2;
private float num3;
private float num4;
[/SerializeField]
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那可能吗?