是否有一种方法可以用一行代码声明一个具有继承变量的新对象?例:
#include <iostream>
using namespace std;
struct item_t {
string name;
string desc;
double weight;
};
struct hat_t : item_t
{
string material;
double size;
};
int main ()
{
hat_t fedora; // declaring individually works fine
fedora.name = "Fedora";
fedora.size = 7.5;
// this is also OK
item_t hammer = {"Hammer", "Used to hit things", 6.25};
// this is NOT OK - is there a way to make this work?
hat_t cowboy = {"Cowboy Hat", "10 gallon hat", 4.5, …Run Code Online (Sandbox Code Playgroud) 我正在努力让正在进行的游戏更加模块化.我希望能够在游戏中声明所有room_t对象的单个数组(room_t rooms []),将其存储在world.cpp中并从其他文件中调用它.
下面的截断代码不起作用,但就我所知.我想我需要使用extern但是无法找到一个正常工作的方法.如果我尝试在头文件中声明数组,我会得到一个重复的对象错误(因为每个文件都调用world.h,我假设).
main.cpp中
#include <iostream>
#include "world.h"
int main()
{
int currentLocation = 0;
cout << "Room: " << rooms[currentLocation].name << "\n";
// error: 'rooms' was not declared in this scope
cout << rooms[currentLocation].desc << "\n";
return 0;
}
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world.h
#ifndef WORLD_H
#define WORLD_H
#include <string>
const int ROOM_EXIT_LIST = 10;
const int ROOM_INVENTORY_SIZE = 10;
struct room_t
{
std::string name;
std::string desc;
int exits[ROOM_EXIT_LIST];
int inventory[ROOM_INVENTORY_SIZE];
};
#endif
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world.cpp
#include "world.h"
room_t rooms[] = {
{"Bedroom", "There …Run Code Online (Sandbox Code Playgroud)