我需要解析通过xml传递的java对象.我想为这些目的使用JAXB框架,因为我已预先注释(使用JAXB)java-class.
这原则上可行吗?
InputStream input = entity.getContent();
JAXBContext jc = JAXBContext.newInstance(new Class[] {Response.LoginResponse.class});
Unmarshaller un = jc.createUnmarshaller();
LoginResponse response = (LoginResponse)un.unmarshal(input);
Run Code Online (Sandbox Code Playgroud)
在第4行,我有一个警告:"无法解析静态方法282 JAXBContext ..."然后VM崩溃
关于如何解决这个问题的任何想法?
如果我只使用CAMERA_FACING_BACK或CAMERA_FACING_FRONT所有工作正常.
切换CAMERA_FACING_BACK到时我遇到了麻烦CAMERA_FACING_FRONT.
我的代码片段:
public class PhotoCameraActivity extends Activity implements OnClickListener {
private SurfaceView cameraView;
private Button turnButton;
private Camera camera = null;
private Callback listener;
private static int camId = Camera.CameraInfo.CAMERA_FACING_BACK;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.photo_camera_main);
prepareActivity();
}
private void prepareActivity() {
cameraView = (SurfaceView) findViewById(R.id.photo_camera_surface_view);
turnButton = (ImageButton) findViewById(R.id.turn_button);
turnButton.setOnClickListener(this);
}
@Override
public void onClick(View v) {
if (v.equals(turnButton)) {
if (Camera.getNumberOfCameras() > 1 && camId < Camera.getNumberOfCameras() …Run Code Online (Sandbox Code Playgroud) 我有反序列化java-object的问题.对于反序列化,我使用SimpleXML.
@Root
public class A {
@ElementList
private ArrayList<B> b;
getters, setters...
}
public class B{
@Element(name="C", required=false)
private C c;
getters, setters...
}
public class C{
private int id;
private String name;
getters, setters...
}
Run Code Online (Sandbox Code Playgroud)
我收到了XML,它有下一个字段:
<A>
<B>
<C i:nil="true" />
</B>
</A>
Run Code Online (Sandbox Code Playgroud)
Dalvink抛出下一个异常:org.simpleframework.xml.core.AttributeException:属性'nil'在第1行的B类中没有匹配
有任何解决方案的想法吗?谢谢.
我正在使用Gallery-widget和很多位图.为了擦除位图,我使用Bitmap.recycle().结果我在logcat上看到下一个消息:
08-18 17:49:26.020: INFO/dalvikvm-heap(13847): Grow heap (frag case) to 22.373MB for 2457616-byte allocation
08-18 17:49:26.060: DEBUG/dalvikvm(13847): GC_FOR_ALLOC freed 1K, 36% free 22835K/35143K, paused 27ms
08-18 17:49:26.230: DEBUG/dalvikvm(13847): GC_CONCURRENT freed <1K, 36% free 22835K/35143K, paused 2ms+3ms
08-18 17:49:28.070: ERROR/OpenGLRenderer(13847): Cannot generate texture from bitmap
08-18 17:49:28.080: ERROR/OpenGLRenderer(13847): Cannot generate texture from bitmap
08-18 17:49:28.110: ERROR/OpenGLRenderer(13847): Cannot generate texture from bitmap
08-18 17:49:28.120: ERROR/OpenGLRenderer(13847): Cannot generate texture from bitmap
08-18 17:49:28.140: ERROR/OpenGLRenderer(13847): Cannot generate texture from bitmap
08-18 17:49:28.160: ERROR/OpenGLRenderer(13847): Cannot generate …Run Code Online (Sandbox Code Playgroud) 我想知道是否仅将用于测试的库包含在最终的构建发行版中。我在go.mod/ go.sum文件中看到了依赖项,但无法检查最终的二进制文件。
我猜想Go构建工具可以某种方式处理冗余代码,但是我没有找到任何证据。
有人可以指出我在文档中的位置还是描述行为?