我最近才开始使用Xcode 8 beta 4,但到目前为止它一直很好用.我的任何项目都没有显示模拟器列表.我已经尝试过创建一个新的Scheme,但它没有用.我该如何解决?
看看Unity论坛和问答网站中的一些答案,如何制作隐形按钮的答案不起作用,因为删除与按钮相关的图像使其无效.
你如何绕过这个并保持隐形属性,同时允许按钮实际工作?
Pyenv 不会在我的系统(MacOS M1)上安装任何版本的 python。
这是终端会话的输出:
pyenv install 3.9.0
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python-build: use openssl@1.1 from homebrew
python-build: use readline from homebrew
Downloading Python-3.9.0.tar.xz...
-> https://www.python.org/ftp/python/3.9.0/Python-3.9.0.tar.xz
Installing Python-3.9.0...
patching file Misc/NEWS.d/next/Build/2021-10-11-16-27-38.bpo-45405.iSfdW5.rst
patching file configure
patching file configure.ac
python-build: use readline from homebrew
python-build: use zlib from xcode sdk
BUILD FAILED (OS X 12.0.1 using python-build 20180424)
Inspect or clean up the working tree at /var/folders/rl/lwsby5952zs1d56sjyj0tcn00000gn/T/python-build.20220602111813.90726
Results logged to /var/folders/rl/lwsby5952zs1d56sjyj0tcn00000gn/T/python-build.20220602111813.90726.log
Last 10 log lines:
checking size of _Bool... 1
checking size of off_t... 8
checking …
Run Code Online (Sandbox Code Playgroud) 我使用Unity"购买者脚本"(在Unity的IAP示例中)来测试IAP,但是在测试期间他们没有在手机上初始化,即使他们初始化并传入编辑器.我理解Unity编辑器总是通过IAP,这意味着我没有在Apple端的某个地方做过一步.iTunes连接说明IAP必须随应用程序更新一起提交,所以我看不出如何在iTunes Connect上单独创建IAP进行测试.有人可以帮我理解我从哪里开始能够初始化和使用IAP吗?非常感谢所有帮助.
注意:这是对不包含IAP的应用程序的更新.另外,我已经确定我的产品ID与我脚本中的产品ID相匹配.
摘要:
购买者代码:
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Purchasing;
// Placing the Purchaser class in the CompleteProject namespace allows it to interact with ScoreManager, one of the existing Survival Shooter scripts.
//namespace CompleteProject
//{
// Deriving the Purchaser class from IStoreListener enables it to receive messages from Unity Purchasing.
public class Purchaser : MonoBehaviour, IStoreListener
{
private static IStoreController m_StoreController; // Reference to the Purchasing system.
private static IExtensionProvider m_StoreExtensionProvider; …
Run Code Online (Sandbox Code Playgroud) 我遇到的问题是,与我的某些View控制器关联的代码未显示在Storyboard右侧的"助理编辑器"窗口中.它说"没有助理结果"应该是快速代码.
我尝试过的事情(有很多事情):
注意:我也在编辑器顶部收到警告:发生内部错误,源编辑器功能有限.
在 FIRMessagingDelegate 类的扩展中,会引发错误:
使用未声明的类型“FIRMessagingDelegate”
此外,该方法中还会抛出此错误didFinishLaunchinWithOptions
:
“FIRMessaging”类型的值没有成员“remoteMessageDelegate”
import UIKit
import Firebase
import UserNotifications
import FirebaseMessaging
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
override init() {
FIRApp.configure() //this is the updated version.
}
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
//FIRApp.configure()
if #available(iOS 10.0, *) {
let authOptions : UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_,_ in })
// For iOS 10 display …
Run Code Online (Sandbox Code Playgroud) 我的项目使用Firebase Notifications作为其APNs服务,但我一直使用Firebase控制台作为测试向我的设备发送通知,并且它们仅在前台显示(通过控制台输出).当应用程序在后台或设备处于锁定屏幕时,设备不会收到任何通知.但是,当我打开应用程序备份时,控制台输出最终会从applicationReceivedRemoteMessage方法到达.
func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
print("%@", remoteMessage.appData)
print("QQQQQ")
}
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示例输出:
%@ [AnyHashable("notification"): {
body = Hi;
e = 1;
}, AnyHashable("from"): 492525072004, AnyHashable("collapse_key"): org.myApp]
QQQQQ
Run Code Online (Sandbox Code Playgroud) ios firebase swift firebase-realtime-database firebase-cloud-messaging
我有一个应该处理下载图像的方法.除了从Firebase存储返回的数据是0字节之外,它似乎完全正常工作.为什么是这样?
func useDatabaseToDownloadPicture () {
if let userId = FIRAuth.auth()?.currentUser?.uid {
// Get a reference to the storage service using the default Firebase App
let storage = FIRStorage.storage()
let firebaseImages = FIRStorage.storage().reference().child("Images")
let userPhotoLocation = firebaseImages.child("Users").child(userId).child("profilePicture.jpg")
let myRef = FIRStorage.storage().reference()
let firebaseProfilePicLocation = firebase.child("Users").child(userId).child("Images").child("profilePicture").child("downloadURL")
firebaseProfilePicLocation.observe(.value, with: { (snapshot) in
print(" Profile Picture Databse Snapshot -> \n \(snapshot) ")
// Get download URL from snapshot
if let downloadURL = snapshot.value as? String {
print(" downloadURL converted to String ")
// Create …
Run Code Online (Sandbox Code Playgroud) 我正在制作一个使用Stripe的iOS项目。我正在使用STPCustomerContext,并且创建实例的参数是下面MainAPI的对象。创建实例时,它会自动调用createCustomerKey(),但会引发错误(404)。URL是“ http:// localhost:1337 / ephemeral_keys ”,我相信这是我到处都有的东西,但是它却抛出404。这是MainAPI.swift,index.js和api.js的代码。
代码是:
MainAPI.swift
class MainAPI:NSObject, STPEphemeralKeyProvider {
// override init(){}
static let shared = MainAPI()
var baseURLString = Constants.BASE_URL
// MARK: STPEphemeralKeyProvider
enum CustomerKeyError: Error {
case missingBaseURL
case invalidResponse
}
func createCustomerKey(withAPIVersion apiVersion: String, completion: @escaping STPJSONResponseCompletionBlock) {
// the request
func request(id: String) {
print("creating a eph key request with customerId: \(id)") // good
let url = self.baseURLString.appending("/ephemeral_keys")
Alamofire.request(url, method: .post, parameters: [
"api_version": apiVersion,
"customerId": id
])
.validate(statusCode: 200..<300)
.responseJSON { responseJSON …
Run Code Online (Sandbox Code Playgroud) 我正在使用react-bootstrap-table,我正在尝试更改背景颜色。该文档有点不清楚具体是什么类型的数据会进入条件渲染函数的实现,因此我无法收到正确的结果。我究竟做错了什么?
// Customization Function
function rowClassNameFormat(row, rowIdx) {
// row is whole row object
// rowIdx is index of row
return rowIdx % 2 === 0 ? 'backgroundColor: red' : 'backgroundColor: blue';
}
// Data
var products = [
{
id: '1',
name: 'P1',
price: '42'
},
{
id: '2',
name: 'P2',
price: '42'
},
{
id: '3',
name: 'P3',
price: '42'
},
];
// Component
class TrClassStringTable extends React.Component {
render() {
return (
<BootstrapTable data={ products } trClassName={this.rowClassNameFormat}> …
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javascript ×2
xcode ×2
app-store ×1
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nsdata ×1
pyenv ×1
python ×1
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