正如在主题中一样,我想分析输出信号的缓冲区。我已使用此函数( InstallTapOnBus )来获取麦克风信号,但不适用于输出。有人知道怎么做吗?
let bus = 0
let node = engine.outputNode
node.installTap(onBus: bus, bufferSize: AVAudioFrameCount(BUFFER_SIZE), format: node.outputFormat(forBus: bus), block: { (buffer : AVAudioPCMBuffer ,time : AVAudioTime) in
...
})
try! engine.start()
}
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它给我提供了一个错误:“所需条件为假:_isInput”
我遇到了"拉动刷新"的问题.我使用的是UIViewController同一个UITableView里面,UIRefreshControl目标设定为低于在这里:
public func refresh(sender: AnyObject) {
updateData()
refreshControl.endRefreshing()
}
override func viewDidLoad() {
super.viewDidLoad()
[...]
refreshControl.addTarget(self, action: Selector(("refresh:")), for: UIControlEvents.valueChanged)
}
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当我拉 - 有一个例外:
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[Income.MainVC refresh:]: unrecognized selector sent to instance 0x7faf1040a9e0
Run Code Online (Sandbox Code Playgroud) 我已经实现了installTap方法,该方法为我提供了音频缓冲区浮点样本。我已经用我的C ++ DSP库过滤了它们。我想将此缓冲区“发送”到耳机/扬声器。我AVAudioPCMBuffer再次从样本中提取。有人知道该怎么做吗?
码:
node.installTap(onBus: bus, bufferSize: AVAudioFrameCount(BUFFER_SIZE), format: node.inputFormat(forBus: bus), block: { (buffer : AVAudioPCMBuffer ,time : AVAudioTime) in
let root = buffer.floatChannelData!.pointee
// First pointer defines chanels
// Second pointer defines floats values
for i in 0 ..< BUFFER_SIZE{
self.signalData[i] = Double(root.advanced(by: i).pointee) * self.gainCorrection
}
let signalDataPreEq = self.signalData
let filteredSignal = shared.EQ.filterBuffer(UnsafeMutablePointer<Double>(mutating: self.signalData), with_count: Int32(BUFFER_SIZE))
self.signalData = Array(UnsafeBufferPointer(start : filteredSignal, count : BUFFER_SIZE))
for i in 0 ..< BUFFER_SIZE{
root.advanced(by: i).pointee = …Run Code Online (Sandbox Code Playgroud)