我是统一引擎的新手
如何在立方体上添加颜色?
using UnityEngine;
using System.Collections;
public class cor_cube : MonoBehaviour {
public Color colorStart = Color.red;
public Color colorEnd = Color.green;
public float duration = 1.0F;
public Renderer rend;
void Start() {
rend = GetComponent<Renderer>();
}
void Update() {
float lerp = Mathf.PingPong(Time.time, duration) / duration;
rend.material.color = Color.Lerp(colorStart, colorEnd, lerp);
}
} (I don't want like that)
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我想要一个固定的颜色.