刚刚从Qml中调用重载的C++方法并尝试理解其背后的原因时,遇到了Qt框架的奇怪行为.假设我有一个QList<QVariant>
类似于以下方法的类:
...
Q_SLOT void append(const QVariant &item);
Q_SLOT void append(const QVariantList &items);
Q_SLOT void insert(int index, const QVariant &item);
Q_SLOT void insert(int index, const QVariantList &items);
...
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QML:
onclicked: {
var itemCount = myListObject.size();
myListObject.insert(itemCount, "Item " + (itemCount + 1));
}
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Qt的某种方式决定将调用void insert(int index, const QVariantList &items)
与过载items
参数设置为一个空的null QVariant
QVariantList
,而不是void insert(int index, const QVariant &item)
具有过载QString
裹QVariant
.
现在,如果我按如下方式更改声明的顺序,它将按预期工作:
Q_SLOT void insert(int index, const QVariantList &items);
Q_SLOT …
Run Code Online (Sandbox Code Playgroud) 我所拥有的内容类似于以下内容:
int main(int argc, char **argv) {
QApplication app(argc, argv);
MainWindow appWindow;
appWindow.show();
return app.exec();
}
class MainWindow : public QMainWindow {
...
private:
QGraphicsScene *mScene;
QGraphicsView *mView;
QGraphicsItem *mItem;
QPushButton *mButton1, *mButton2;
};
MainWindow::MainWindow(...) {
mScene = new QGraphicsScene(this);
mScene->setItemIndexMethod(QGraphicsScene::NoIndex);
mView = new QGraphicsView(mScene, this);
mView->setAlignment(Qt::AlignLeft | Qt::AlignTop);
mButton1 = new QPushButton("Create Item", this);
QObject::connect(mButton1, SIGNAL(clicked()), ...);
mButton2 = new QPushButton("Set Item Position");
QObject::connect(mButton2, SIGNAL(clicked()), ...);
}
void MainWindow::button1Clicked() {
mItem = new QGraphicsSimpleTextItem("Test Item");
mItem->setPos(mItem->pos() + QPointF(7.0f, 7.0f)); …
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