尝试使用以下代码发布图像和墙贴一起工作几个月.突然它停止了工作.
当我使用https进行测试时,它不起作用,但在http中可行.
如果协议是https,则APP URL使用https,否则使用http.
$protocol = "http";
if(isset($_SERVER['HTTPS']) && $_SERVER['HTTPS']!="off")
$protocol = "https";
define("CANVAS_URL","$protocol://apps.facebook.com/appname/");
define("APP_URL","$protocol://domain.com/content/appname/live/");
FB.ui(
{
method: 'feed',
name: 'my app name',
link: <? echo "'".CANVAS_URL."'";?>,
picture: <? echo "'".APP_URL."'";?>+image,
caption: _caption,
description: _description
}, function(response) {
if (response && response.post_id)
{
// published
} else {
// not published
}
}
);
Run Code Online (Sandbox Code Playgroud) 我正在研究一个非常简单的python套接字服务器.我使用非阻塞套接字.服务器和客户端在带有python 2.7.3的Windows 7 x64上运行.这是我从客户端接收数据的代码:
def listenToSockets(self):
while True:
changed_sockets = self.currentSockets
ready_to_read, ready_to_write, in_error = select.select(changed_sockets,[],[])
for s in ready_to_read:
# if its the server master socket someone is connecting
if s == self.socket:
(client_socket, address) = s.accept()
print "putting " + address[0] + " onto connections\n";
client_socket.setblocking(0)
self.currentSockets.append(client_socket)
print "current client count : " + str(len(self.currentSockets) - 1)
else:
data = ''
try:
while True:
part = s.recv(4096)
if part != '':
data = data + part
elif part …Run Code Online (Sandbox Code Playgroud) 我在Windows 7上的VS 11 Beta中编译了一个非常基本的C++程序.
除运行时库外,所有项目设置都是默认设置.我将多线程DLL(/ MD)更改为多线程(/ MT).据我所知,这会静态链接运行时库.
尝试在安装了VS 11 Beta的另一台Windows 7机器上运行此exe工作正常.
试图在没有安装VS的windowx XP机器上运行它会导致弹出错误说明.
" **.exe不是有效的Win32应用程序"
是否有一些设置需要更改才能在Win7上使用VS 11 Beta编译的XP上进行二进制工作?
当使用 update 和 upsert 时,驱动程序会合并查询和 $set 对象。
这是一些示例代码
db.collection('objects').update({_key: 'test1'}, {$set: {a:1}}, {upsert: true, w: 1}, callback);
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当我这样做时,如果文档 test1 不存在,mongo 似乎会插入以下文档。
{
_id: ,
_key: 'test1',
a: 1
}
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因此它从查询中获取键并将其用作字段a:1
这与以下有什么不同:
var data = {
_key : 'test1',
a: 1
};
db.collection('objects').update({_key: 'test1'}, {$set: data}, {upsert: true, w: 1}, callback);
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由于覆盖 _key,第二个会变慢吗?_key 上有一个索引。
我有两个模型(使用BookshelfJS,或BackboneJS,无所谓): ,.modelA 要求和要求.modelBmodelAmodelBmodelBmodelA
最初,我有:
// modelA
var Bookshelf = require('bookshelf);
var modelB = require('./modelB');
var modelA = Bookshelf.Model.extend({});
module.exports = modelA;
// modelB
var Bookshelf = require('bookshelf);
var modelA = require('./modelA);
var modelB = Bookshelf.Model.extend({});
module.exports = modelB;
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然后我在这里读到了关于Bookshelf.plugin('register').所以我将我的代码更改为:
// modelA
var Bookshelf = require('bookshelf);
var modelB = Bookshelf.model('modelB');
var modelA = Bookshelf.Model.extend({});
Bookshelf.model('modelA', modelA);
// modelB
var Bookshelf = require('bookshelf);
var modelA = Bookshelf.model('modelA');
var modelB = …Run Code Online (Sandbox Code Playgroud) 我有代码:
我的矢量: std::vector<spreadsheet> spreadsheets;
//create a new spreadsheet if it doesn't already exist. Link the session to the spreadsheet.
bool server::createSpreadsheet(session* session, std::string name, std::string password)
{
std::cout << "beginning" << std::endl;
bool found = false;
for(int i = 0; i < spreadsheets.size(); i++)
{
spreadsheet test = spreadsheets.at(i);
std::cout << "spreadsheet name = " << &test << std::endl;
if(spreadsheets.at(i).name == name) //spread sheet already exists
{
found = true;
}
}
std::cout << "After For found = " << …Run Code Online (Sandbox Code Playgroud) c++ ×2
javascript ×2
node.js ×2
bookshelf.js ×1
facebook ×1
mongodb ×1
networking ×1
php ×1
python ×1
sockets ×1
windows-xp ×1