好的,这就是我的错误:'Enemy'未在此范围内声明.错误在map.h文件中,即使map.h包含enemy.h,如图所示
#ifndef MAP_H_INCLUDED
#define MAP_H_INCLUDED
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
#include "enemy.h"
#define MAX_TILE_TYPES 20
using namespace std;
class Map{
public:
Map();
void loadFile(string filename);
int** tile;
int** ftile;
bool solid[MAX_TILE_TYPES];
int width;
int height;
int tileSize;
vector<Enemy> enemies;
};
#endif // MAP_H_INCLUDED
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这是敌人
#ifndef ENEMY_H_INCLUDED
#define ENEMY_H_INCLUDED
#include "global.h"
#include "map.h"
class Enemy{
public:
Enemy();
Enemy(float nx, float ny, float nstate);
void update(Map lv);
bool rectangleIntersects(float rect1x, float rect1y, float rect1w, float rect1h, float rect2x, float …Run Code Online (Sandbox Code Playgroud) 问题是它只连接到一个客户端而不是两个客户端.任何人都可以帮我找出原因吗?
服务器:
#include <SFML/System.hpp>
#include <SFML/Network.hpp>
#include <iostream>
void sendInfo(void *UserData)
{
sf::IPAddress* ip = static_cast<sf::IPAddress*>(UserData);
// Print something...
while(true){
// Create the UDP socket
sf::SocketUDP Socket;
// Create bytes to send
char Buffer[] = "sending info.";
// Send data to "192.168.0.2" on port 4567
if (Socket.Send(Buffer, sizeof(Buffer), *ip, 4444) != sf::Socket::Done)
{
// Error...
}
}
}
void receiveInfo(void *userData)
{
// Print something...
while(true){
// Create the UDP socket
sf::SocketUDP Socket;
// Bind it (listen) to the port …Run Code Online (Sandbox Code Playgroud) 这些着色器在我的游戏引擎中运行得很好,但是当我尝试将它们与webGL一起使用时,它们会向我吐出一大堆错误,
ERROR: 0:21: 'for' : Invalid init declaration
ERROR: 0:2: '' : Version number not supported by ESSL
ERROR: 0:7: 'ftransform' : no matching overloaded function found
ERROR: 0:7: 'assign' : cannot convert from 'const mediump float' to 'Position highp 4-component vector of float'
ERROR: 0:9: 'gl_MultiTexCoord0' : undeclared identifier
ERROR: 0:9: 'assign' : cannot convert from 'float' to 'varying highp 4-component vector of float'
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那么,有人可以帮忙吗?
<script id="shader-fs" type="x-shader/x-fragment">
precision mediump float;
const float BLOOM_AMOUNT = 10.0;
// Increasing range …Run Code Online (Sandbox Code Playgroud) 我试图通过本教程使高斯模糊着色器工作: https://github.com/mattdesl/lwjgl-basics/wiki/ShaderLesson5
但是当我将它转换为统一的着色器语言时,除了透明度(并且没有模糊以太)之外,我的纹理中除了白色什么也没有。
这是我的 Unity 模糊着色器代码:
Shader "Unlit/UnlitShaderTest"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
uniform float resolution = 800;
uniform float radius = 400;
uniform float2 dir = float2(0,1); …Run Code Online (Sandbox Code Playgroud) 我正在尝试创建一个结构数组,但稍后定义它的大小,如下所示:
struct xy{
int x;
int y;
};
int main(){
xy pos;
int size = 10;
pos = new xy[size];
pos[0].x = 5;
}
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但无论我尝试什么,我都无法让它发挥作用.此外,我不想使用矢量,所以请不要说我应该.
对不起,如果这没有任何意义,但我正在尽我所能了解它.
所以我基本上有一个指向openGL中纹理数据的指针,它是16 bpp(pcx.image.data16),我需要打开每个像素的alpha位.所以我想出了这个,但你可以说它真的很糟糕.
for(int i = 0; i < (TEXTURE_SIZE_128 * TEXTURE_SIZE_128); i++){
pcx.image.data16 |= 1 << ((16 * i) + 15);
}
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我收到这些错误:
c:/Users/me/Desktop/neronds/source/neroedge.cpp:40:43: error: invalid operands of types 'u16* {aka short unsigned int*}' and 'int' to binary 'operator|'
c:/Users/me/Desktop/neronds/source/neroedge.cpp:40:43: error: in evaluation of 'operator|=(u16* {aka short unsigned int*}, int)'
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如何修复这些错误,我是否正在改变每像素的alpha位?
我该如何解析php中的url?我想做到这一点
[url=http://www.google.com]Google[/url]
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变成:
<a href="http://www.google.com">Google</a>
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这是我用于其他bb代码的代码:
function postparser($post){
$post = str_replace("\n",'END_OF_LINE',$post);
$post = str_replace("[line]",'HORIZONTAL_LINE',$post);
$post = str_replace("[bold]",'BOLD_TEXT_START',$post);
$post = str_replace("[/bold]",'BOLD_TEXT_END',$post);
$post = str_replace("[yt]",'YOUTUBE_START',$post);
$post = str_replace("[/yt]",'YOUTUBE_END',$post);
$post = sanitize($post);
$post = str_replace("END_OF_LINE",'<br />',$post);
$post = str_replace("HORIZONTAL_LINE",'<hr />',$post);
$post = str_replace("BOLD_TEXT_START",'<b>',$post);
$post = str_replace("BOLD_TEXT_END",'</b>',$post);
$post = str_replace("YOUTUBE_START",'<iframe width="560" height="315" src="http://www.youtube.com/embed/',$post);
$post = str_replace("YOUTUBE_END",'" frameborder="0" allowfullscreen></iframe>',$post);
return $post;
}
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我该怎么做呢?
这是非常糟糕的我必须做一个硬重启(按下电源按钮),它甚至没有给我时间调试,所以我基本上搞砸了,如果我没有在这里得到答案.我知道它是服务器端(因为它发生在我不运行客户端时,但如果我这样做也会发生).
这是服务器代码:
package cypri.games.cybatarserver;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Vector;
import javax.swing.JFrame;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
public class CybatarServer extends JFrame implements Runnable{
String verNum = "0.0.0";
JScrollPane jsp;
JTextArea mainText;
boolean stopServer = false;
boolean waitForPlayers = true;
Vector<Player> playersConnected;
byte playerID = -1;
public CybatarServer(){
playersConnected = new Vector<Player>();
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setBounds(100, 100, 400, 100);
this.setTitle("Cybatar Server " + verNum);
mainText = new JTextArea(50, 10);
mainText.setText("Welcome to CybatarServer "+ verNum + "!\n");
mainText.setEditable(false);
jsp = new JScrollPane(mainText); …Run Code Online (Sandbox Code Playgroud) 好的,我正在尝试加载一个二维阵列并遇到一些问题.这是我的代码:
var blockSize = 30;
var level = new Array(new Array(0, 1, 0, 1, 0, 1, 0, 1, 0, 1), new Array(1, 0, 1, 0, 1, 0, 1, 0, 1, 0));
var blockArray = new Array(1);
blockArray[0] = new Array(1);
function readLevel() {
for (var i = 0; i < level.length; i++) {
for (var j = 0; j < level[i].length; j++) {
var tempImg = new Image();
tempImg.src = "images/block.png";
blockArray[i][j] = new block(i * blockSize, j * blockSize, …Run Code Online (Sandbox Code Playgroud) 只是想知道我的代码有什么问题.这是wordpress,但我正在制作一个自定义主题. http://prime.programming-designs.com/blog/
好吧,所以在任何人问之前,是的我确实<gl/gl.h>包括在内.任何人都知道为什么这个功能glGetTexLevelParameter没有出现?