我试图在Unity中的C#中读取剪贴板中的文本,然后将其设置为变量.
我看过这篇文章,但它似乎在Unity中不起作用:https: //msdn.microsoft.com/en-us/library/kz40084e(v = vs.110).aspx
我只想阅读纯文本.没有图像或任何东西.我还发现了一些其他文章,但Unity中的代码都不起作用.
我有一些代码可以打印每个可能的字母组合,字长为3.
letters = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t" ,"u","v","w","x","y","z"]
for x in range(0,26):
for y in range(0,26):
for z in range(0,26):
print(letters[x],letters[y],letters[z])
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这段代码工作正常,但如果我想看到每4个字母的单词,那么我将不得不添加另一个for循环和5个字母相同,依此类推.
我想知道如何根据用户输入获得一定数量的for循环.