刚刚将我的Android应用程序转移到另一个Google Play开发者帐户,以便在巴基斯坦而不是美国获得我的付款我还有Admob帐户,其中付款仅发送到美国现在我想在巴基斯坦收到我的付款,因此我想将我的应用转移到另一个Admob帐户,地址为巴基斯坦.我可以将我的应用转移到其他帐户吗?如果不是我是否应该在我的新帐户中制作其他广告单元并在现有应用中对其进行编辑,然后在Google Play市场上更新我的应用?会不会引起麻烦?谢谢
之前我使用 Unity 引擎 4.5 创建了一个游戏,现在已更新到 Unity 引擎 5。游戏运行良好并且运行完美,但是,当我单击 Android 的“构建并运行”时,出现以下错误:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.PluginImporter+<GetImporters>c__AnonStoreyC.<>m__E (UnityEditor.PluginImporter imp) (at C:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:104)
System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[UnityEditor.PluginImporter].MoveNext ()
System.Collections.Generic.List`1[UnityEditor.PluginImporter].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1[UnityEditor.PluginImporter]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable.ToArray[PluginImporter] (IEnumerable`1 source)
UnityEditor.PluginImporter.GetImporters (System.String platformName) (at C:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:103)
UnityEditor.PluginImporter.GetImporters (BuildTarget platform) (at C:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:111)
UnityEditor.AndroidPluginImporterExtension.CheckFileCollisions (System.String buildTargetName)
UnityEditorInternal.PluginsHelper.CheckFileCollisions (BuildTarget buildTarget) (at C:/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
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我该如何修复这个错误?