NSMutableArray * val;
val = [[NSMutableArray alloc] initWithCapacity:15];
/*int outlineWidth = barOutlineWidth;
int outlineHalfWidth = (outlineWidth > 1) ? outlineWidth * 0.5f : 0;
*/
for ( Bar * obj in values )
{
// calcualte the bar size
float value = [obj value];
float scale = ( value / maxValue );
// shift the bar to the top or bottom of the render line
int pointY = lineHeight + ( (lineWidth * 0.5f) * ( ( value >= 0.0f …Run Code Online (Sandbox Code Playgroud)