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WebGL中多个绘制缓冲区上的readPixels

我使用webgl_draw_buffers扩展创建了一个framebuffer对象,以提供三种颜色缓冲:

  colorBuffer0 = gl.createRenderbuffer();
  gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer0);
  gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, IMAGE_SOURCE_SIZE, IMAGE_SOURCE_SIZE);

  colorBuffer1 = gl.createRenderbuffer();
  gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer1);
  gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, IMAGE_SOURCE_SIZE, IMAGE_SOURCE_SIZE);

  colorBuffer2 = gl.createRenderbuffer();
  gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer2);
  gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, IMAGE_SOURCE_SIZE, IMAGE_SOURCE_SIZE);

  var framebuffer = gl.createFramebuffer();
  gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);

  WEBGL_draw_buffers.drawBuffersWEBGL([WEBGL_draw_buffers.COLOR_ATTACHMENT0_WEBGL,
                                       WEBGL_draw_buffers.COLOR_ATTACHMENT1_WEBGL,
                                       WEBGL_draw_buffers.COLOR_ATTACHMENT2_WEBGL]);

  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, WEBGL_draw_buffers.COLOR_ATTACHMENT0_WEBGL, gl.RENDERBUFFER, colorBuffer0);
  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, WEBGL_draw_buffers.COLOR_ATTACHMENT1_WEBGL, gl.RENDERBUFFER, colorBuffer1);
  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, WEBGL_draw_buffers.COLOR_ATTACHMENT2_WEBGL, gl.RENDERBUFFER, colorBuffer2);
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我将它们填充在片段着色器中:

  gl_FragData[0] = vec4(ch1.x, ch1.y, 0.0, 1.0);
  gl_FragData[1] = vec4(ch2.x, ch2.y, 0.0, 1.0);
  gl_FragData[2] = vec4(ch3.x, ch3.y, 0.0, 1.0);
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现在,当我使用readPixels时,我总是得到colorBuffer0:

  pixels  = new Uint8Array(IMAGE_SOURCE_SIZE*IMAGE_SOURCE_SIZE*4);
  gl.readPixels(0,0, IMAGE_SOURCE_SIZE, IMAGE_SOURCE_SIZE, gl.RGBA, gl.UNSIGNED_BYTE, …
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webgl webgl-extensions

3
推荐指数
1
解决办法
523
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webgl ×1

webgl-extensions ×1