我有两个单元测试.在第一个中,我在堆栈中创建了对象myMovie.创建对象,然后立即调用析构函数.这会导致单元测试失败,因为当myMovie超出范围时,会再次调用析构函数.这会导致访问冲突.
但是,如果我在堆中创建对象,一切正常.为什么在堆栈中构造对象后立即调用析构函数?
第一个是这样的:
TEST_METHOD(constructingMovieWithParametersStack)
{
_CrtMemState s1, s2, s3;
_CrtMemCheckpoint(&s1);
{
Movie myMovie = Movie("firstName", "lastName", "title");
// Why is the destructor is called here???
string expectedDirectorFirst = "firstName";
string expectedDirectorLast = "lastName";
string expectedTitle = "title";
wchar_t* message = L"movie title wasn't set correctly";
Assert::AreEqual(expectedTitle, myMovie.getTitle(), message, LINE_INFO());
}
_CrtMemCheckpoint(&s2);
wchar_t* leakMessage = L"there is a leak";
bool isThereALeak = _CrtMemDifference(&s3, &s1, &s2);
Assert::IsFalse(isThereALeak, leakMessage, LINE_INFO());
}
Run Code Online (Sandbox Code Playgroud)
第二单元测试如下:
TEST_METHOD(constructingMovieWithParametersHeap)
{
_CrtMemState s1, s2, s3;
_CrtMemCheckpoint(&s1);
{
Movie* myMovie = …Run Code Online (Sandbox Code Playgroud)