我正在尝试创建一个for循环,但似乎无法理解如何摆脱这个错误
我的代码:
for i:CGFloat in 0 ..< 2 + self.frame.size.width / (movingGroundTexture.size().width) {
let sprite = SKSpriteNode(texture: movingGroundTexture)
sprite.zPosition = 0
sprite.anchorPoint = CGPointMake(0, 0)
sprite.position = CGPointMake(i * sprite.size.width, 0)
addChild(sprite)
}
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错误for在线self.frame.size.width和(movingGroundTexture.aize().width)