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为什么eclipse用颜色填充我的纹理?

我正在制作一个游戏,其中一个物体的角落里有一个白色的填充物: 在此输入图像描述

你能帮我解决吗?我不想在角落里有任何颜色,只是像其他物体一样空的纹理?顺便说一下,它们来自一个纹理文件,没有意义只用颜色填充它.这是我的加载类:

package com.vratsasoftware.zbhelpers;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureRegion;

public class AssetLoader {
    public static Texture texture, logoTexture, texture1;
    public static TextureRegion bg;
    public static TextureRegion grass;
    public static Animation logoAnimation;
    public static TextureRegion logo, logoDown, logoUp, playButtonUp,
            playButtonDown, ready, gameOver, highScore, scoreboard, star,
            gameLogo, noStar, retry, firstCandy, secondCandy, mmLogo;
    public static TextureRegion barTopUp, barTopDown, bar;
    public static TextureRegion androidLogo, appleLogo, enemyLogo;
    public static Sound dead, flap, coin, fall, …
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java eclipse android opengl-es

4
推荐指数
1
解决办法
90
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android ×1

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java ×1

opengl-es ×1