我正在制作一个游戏,其中一个物体的角落里有一个白色的填充物: 
你能帮我解决吗?我不想在角落里有任何颜色,只是像其他物体一样空的纹理?顺便说一下,它们来自一个纹理文件,没有意义只用颜色填充它.这是我的加载类:
package com.vratsasoftware.zbhelpers;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class AssetLoader {
public static Texture texture, logoTexture, texture1;
public static TextureRegion bg;
public static TextureRegion grass;
public static Animation logoAnimation;
public static TextureRegion logo, logoDown, logoUp, playButtonUp,
playButtonDown, ready, gameOver, highScore, scoreboard, star,
gameLogo, noStar, retry, firstCandy, secondCandy, mmLogo;
public static TextureRegion barTopUp, barTopDown, bar;
public static TextureRegion androidLogo, appleLogo, enemyLogo;
public static Sound dead, flap, coin, fall, …Run Code Online (Sandbox Code Playgroud)