我试图将glm中的quat转换为mat4.
我的代码是:
#include <iostream>
#include<glm/glm.hpp>
#include<glm/gtc/quaternion.hpp>
#include<glm/common.hpp>
using namespace std;
int main()
{
glm::mat4 MyMatrix=glm::mat4();
glm::quat myQuat;
myQuat=glm::quat(0.707107,0.707107,0.00,0.000);
glm::mat4 RotationMatrix = quaternion::toMat4(myQuat);
for(int i=0;i<4;++i)
{
for(int j=0;j<4;++j)
{
cout<<RotationMatrix[i][j]<<" ";
}
cout<<"\n";
}
return 0;
}
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当我运行程序时,它显示错误"错误:'四元数'尚未声明".
谁能帮我这个?