我有以下 Nim+official libsdl2包装器代码
import sdl2
discard sdl2.init(INIT_EVERYTHING)
let
window = createWindow("Tic-Tac-Toe", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 600, 390, SDL_WINDOW_SHOWN)
renderer = createRenderer(window, -1, Renderer_Accelerated or Renderer_PresentVsync or Renderer_TargetTexture)
proc loadImage(file: string): TexturePtr =
let loadedImage = loadBMP(file)
let texture = createTextureFromSurface(renderer, loadedImage)
freeSurface(loadedImage)
return texture
proc applySurface(x: cint, y: cint, tex: TexturePtr, rend: RendererPtr) =
var pos: Rect
pos.x = x
pos.y = y
queryTexture(tex, nil, nil, pos.w, pos.h)
copy(rend, tex, nil, pos)
let
background = loadImage("resources/bg.bmp")
clear(renderer)
applySurface(0, 0, background, …Run Code Online (Sandbox Code Playgroud)