我有一个项目团结游戏2d.当我在apk中使用70 MB构建它时,我认为它对我的游戏来说太大了.
我尝试在我的文件夹Assets\Resources中删除一些大约6MB的图片(游戏背景的纹理)(因为我的游戏加载资源动态地基于当前级别).然后将其重建为apk.它获得30MB.我很好奇.
当我用70MB构建apk时,这是编辑器日志
Textures 182.1 mb 95.7%
Meshes 0.0 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 1.1 kb 0.0%
Shaders 42.5 kb 0.0%
Other Assets 594.9 kb 0.3%
Levels 485.3 kb 0.2%
Scripts 1.2 mb 0.6%
Included DLLs 5.1 mb 2.7%
File headers 791.0 kb 0.4%
Complete size 190.3 mb 100.0%
Used Assets, sorted by uncompressed size:
21.3 mb 11.2% Assets/Atlas/MainUIAtlas.png
16.0 mb 8.4% Assets/Atlas/SupportItems.png
12.0 mb 6.3% Assets/Resources/Backgrounds/A.jpg
12.0 mb 6.3% Assets/Resources/Backgrounds/B.jpg
12.0 mb 6.3% Assets/Resources/Backgrounds/C.jpg
12.0 mb …
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