我在使用这个返回CGImageRef的自定义方法时遇到内存泄漏.我无法正确释放"cgImage",因为我必须将它返回.我该怎么办?
- (CGImageRef)rectRoundedImageRef:(CGRect)rect radius:(int)radius
{
CGSize contextSize = CGSizeMake(rect.size.width, rect.size.height);
CGFloat imageScale = (CGFloat)1.0;
CGFloat width = contextSize.width;
CGFloat height = contextSize.height;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, width * imageScale, height * imageScale, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast);
// Draw ...
// Get your image
CGImageRef cgImage = CGBitmapContextCreateImage(context);
CGColorSpaceRelease(colorSpace);
CGContextRelease(context);
//CGImageRelease(cgImage); //If I release cgImage the app crashes.
return cgImage;
}
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