首先 - 代码:
std::vector<glm::vec3> verticescopy;
std::vector<glm::vec2> newUVs;
/*Generating new UV Coordinates*/
void keyfunction(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_R && action == GLFW_PRESS)
{
glm::vec3 coords2D;
GLdouble point2DX, point2DY, point2DZ;
GLdouble model_view[16];
glGetDoublev(GL_MODELVIEW_MATRIX, model_view);
GLdouble projection[16];
glGetDoublev(GL_PROJECTION_MATRIX, projection);
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
for (int i = 0; i < verticescopy.size(); i++)
{
gluProject((double)verticescopy[i].x, (double)verticescopy[i].y, (double)verticescopy[i].z,
model_view, projection, viewport,
&point2DX, &point2DY, &point2DZ);
glm::vec2 UV;
UV.x = point2DX / 600;
UV.y = (point2DY - …
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