我是很新的OpenGL的.
我正在尝试绘制纹理四边形(2个三角形).纹理的大小是900x900px.我对一个四边形没有任何问题但是当我试图绘制5-10个四边形时,我看到明显的减速.
也许我做错了什么......
码:
public void onDrawFrame(GL10 gl) {
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
... matrix calculation ...
GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mvpMatrix, 0);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
}
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顶点着色器:
uniform mat4 uMVPMatrix;
attribute vec4 vPosition;
attribute vec2 a_TexCoordinate;
varying vec2 v_TexCoordinate;
void main() {
gl_Position = uMVPMatrix*vPosition;
v_TexCoordinate = a_TexCoordinate;
}
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片段着色器:
precision mediump float;
uniform sampler2D u_PreviewTexture;
varying vec2 v_TexCoordinate;
void main() {
vec4 color = texture2D(u_PreviewTexture, v_TexCoordinate);
gl_FragColor = color;
}
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测试平台是Galaxy S3.在分析器中,我看到大约60ms需要eglSwapBuffers调用.
如何快速绘制具有大纹理的四边形?