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OpenGL索引VBO渲染

在尝试在OpenGL中绘制一个简单的正方形时,我得到一个完全黑屏.在创建缓冲区之前调用这些方法:

glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glOrtho(0.0f, windowX, windowY, 0.0f, 1000.0f, 0);
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我正在创建缓冲区,如下所示:

std::vector<unsigned int> indices;
std::vector<unsigned int> vertices;    

vertices.push_back(0);
vertices.push_back(0);
vertices.push_back(0);

vertices.push_back(100);
vertices.push_back(0);
vertices.push_back(0);

vertices.push_back(100);
vertices.push_back(100);
vertices.push_back(0);

vertices.push_back(0);
vertices.push_back(100);
vertices.push_back(0);


indices.push_back(0);
indices.push_back(1);
indices.push_back(2);

indices.push_back(2);
indices.push_back(3);
indices.push_back(0);

glGenBuffers(1, &verticesbuffer);
glBindBuffer(GL_ARRAY_BUFFER, verticesbuffer);
glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(vertices[0]), &vertices[0], GL_STATIC_DRAW);

glGenBuffers(1, &indicesbuffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indicesbuffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(indices[0]), &indices[0], GL_STATIC_DRAW);
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显示功能:

glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);

glBindBuffer(GL_ARRAY_BUFFER, verticesbuffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indicesbuffer);
glVertexPointer(3, GL_INT, 0, &vertices[0]);

glColor3f(1, 0, 0);

glEnableClientState(GL_VERTEX_ARRAY);

glDrawElements(GL_TRIANGLES, indices.size(), GL_UNSIGNED_INT, &indices[0]);

glDisableClientState(GL_VERTEX_ARRAY);

glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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我已经开始使用AMD GPU …

c++ opengl vbo

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