"components":[
{
"class":"AssetReference",
"asset":{
"class":"TextureRegionAsset",
"relativePath":"gfx/opengraph.png"
}
},
{
"class":"Layer"
},
{
"class":"ProtoVisSprite",
"width":5,
"height":5
},
{
"class":"Transform",
"x":0.13817275,
"y":2.8430145,
"scaleX":0.2,
"scaleY":0.2
},
{
"class":"Origin"
},
{
"class":"Tint"
},
{
"class":"Renderable",
"zIndex":2
},
{
"class":"VisID",
"id":"scratch"
}
]
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我在使用LibGDX解析嵌套资产时遇到了一些问题.有谁知道如何使用TextureRegionAsset中的relativePath将资产分配给AssetReference?
我知道我可以删除"类"处理并简单解析JSON,但我需要能够使用LibGDX来处理它.
理想情况下,我希望解析数据并从JSON创建一个精灵.
谢谢.