我正在尝试使用bmp文件.首先,我尝试从bmp文件中读取标头和数据,并将其写入新文件:
#pragma pack(push,1)
/* Windows 3.x bitmap file header */
typedef struct {
char filetype[2]; /* magic - always 'B' 'M' */
unsigned int filesize;
short reserved1;
short reserved2;
unsigned int dataoffset; /* offset in bytes to actual bitmap data */
} file_header;
/* Windows 3.x bitmap full header, including file header */
typedef struct {
file_header fileheader;
unsigned int headersize;
int width;
int height;
short planes;
short bitsperpixel; /* we only support the value 24 here */
unsigned int …Run Code Online (Sandbox Code Playgroud) 给出2个班级:
...
class Grades{
public:
Grades(int numExams) : _numExams(numExams){
_grdArr = new double[numExams];
}
double GetAverage() const;
...
private: // The only data members of the class
int _numExams;
double *_grdArr;
};
class Student{
public:
Student(Grades g) : _g(g){
}
...
private: // The only data members of the class
Grades _g;
};
...
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而且,一个简短的主程序:
int main(){
int n = 5; // number of students
Grades g(3); // Initial grade for all students
// ... Initialization of g – assume …Run Code Online (Sandbox Code Playgroud) 可能重复:
Python:从列表列表中删除重复项
说我有清单
a=[1,2,1,2,1,3]
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如果a中的所有元素都是可清洗的(就像那种情况一样),那么这将完成工作:
list(set(a))
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但是,如果
a=[[1,2],[1,2],[1,3]]
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?
我在2个不同的文件中有2个类:
RegMatrix.h:
#ifndef _RM_H
#define _RM_H
#include "SparseMatrix.h"
...
class RegMatrix{
...
RegMatrix(const SparseMatrix &s){...} //ctor
...
};
#endif
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SparseMatrix.h:
#ifndef _SM_H
#define _SM_H
#include "RegMatrix.h"
...
class SparseMatrix{
...
SparseMatrix(const RegMatrix &r){...} //ctor
...
};
#endif
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在构造函数行上我得到错误:
错误C4430:缺少类型说明符 - 假定为int.
错误C2143:语法错误:'&'之前缺少','
但是当我添加类声明时
class SparseMatrix;
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在RegMatrix.h文件中
class RegMatrix;
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在SparseMatrix.h文件中它工作正常.我的问题是,如果我有包含,为什么需要它?10X.
我想用棋子遮挡四边形:
F(P)= [楼层(PX)+地板(PY)]模2.
我的四边形是:
glBegin(GL_QUADS);
glVertex3f(0,0,0.0);
glVertex3f(4,0,0.0);
glVertex3f(4,4,0.0);
glVertex3f(0,4, 0.0);
glEnd();
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顶点着色器文件:
varying float factor;
float x,y;
void main(){
x=floor(gl_Position.x);
y=floor(gl_Position.y);
factor = mod((x+y),2.0);
}
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片段着色器文件是:
varying float factor;
void main(){
gl_FragColor = vec4(factor,factor,factor,1.0);
}
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但我得到这个:

似乎mod功能不起作用或者其他东西......任何帮助?
1)为什么没有逻辑运算符进行赋值,就像按和与差赋值一样?
bool a = true;
bool b = false;
a = a || b;
a ||= b; // syntax error!
a |= b; // OK.
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2)对布尔变量应用按位运算符是什么意思?与使用逻辑运算符相同吗?
我有一个用双精度表示的rgb图像矩阵(高度*宽度*3).在对矩阵进行一些操作之后,一些值变为biger然后是1或小于0.我需要将这些值归一化为1和0.谢谢.
在调试模式下,有一个黄色箭头,显示下一个要执行的命令.有没有办法用键盘(而不是用鼠标)拖动箭头?
谢谢.
我正在测试是否从其他线程锁定文件描述符会影响主线程。
#include <iostream>
#include <stdlib.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/stat.h>
#include <sys/types.h>
//#include <share.h>
#include <stdio.h>
#include <pthread.h>
#include <errno.h>
void *print_message_function( void *ptr );
pthread_mutex_t mut = PTHREAD_MUTEX_INITIALIZER;
int main (int argc, char * const argv[]) {
pthread_t thread1, thread2;
const char *message1 = "Thread 1";
const char *message2 = "Thread 2";
int iret1, iret2;
iret2 = pthread_create( &thread2, NULL, print_message_function, (void*) message1);
if(iret2)
{
fprintf(stderr,"Error - pthread_create() return code: %d\n",iret2);
fflush(stdout);
exit(EXIT_FAILURE);
}
printf("pthread_create() for thread 2 …Run Code Online (Sandbox Code Playgroud) 我编写了在网页中查找表达式的脚本:
import sre, urllib2, sys, BaseHTTPServer
# -*- coding: utf-8 -*-
address = sys.argv[1]
web_handle = urllib2.urlopen(address)
website_text = website_handle.read()
matches = sre.findall(u"?????", website_text)
for item in matches:
print iten
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如果我使用“正则”正则表达式(不带希伯来字符),则此脚本有效,如果使用它们,则不匹配任何内容。我究竟做错了什么?
编辑 示例:url = https://en.wikipedia.org/wiki/Category:Countries