小编Not*_*iul的帖子

How to design the artificial intelligence of a fighting game (Street Fighter or Soul Calibur)?

There are many papers about ranged combat artificial intelligences, like Killzones's (see this paper), or Halo. But I've not been able to find much about a fighting IA except for this work, which uses neural networs to learn how to fight, which is not exactly what I'm looking for.

Occidental AI in games is heavily focused on FPS, it seems! Does anyone know which techniques are used to implement a decent fighting AI? Hierarchical Finite State Machines? …

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