public class A {
private int a;
private static int b;
public A(int num) {
this.a = num;
this.b = num;
// which one is quickest?
this.computeA();
this.computeB();
}
public int computeA() {
return this.a * this.a;
}
public static int computeB() {
return b * b;
}
}
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在上面的代码中,static变量b和方法上的修饰符是否对computeB()JVM上的运行时有任何积极的性能影响?
我在数据集中使用了LightFM推荐程序库,该库在下面的图像中提供了结果。
NUM_THREADS = 4
NUM_COMPONENTS = 30
NUM_EPOCHS = 5
ITEM_ALPHA = 1e-6
LEARNING_RATE = 0.005
LEARNING_SCHEDULE = 'adagrad'
RANDOM_SEED = 29031994
warp_model = LightFM(loss='warp',
learning_rate=LEARNING_RATE,
learning_schedule=LEARNING_SCHEDULE,
item_alpha=ITEM_ALPHA,
no_components=NUM_COMPONENTS,
random_state=RANDOM_SEED)
bpr_model = LightFM(loss='bpr',
learning_rate=LEARNING_RATE,
learning_schedule=LEARNING_SCHEDULE,
item_alpha=ITEM_ALPHA,
no_components=NUM_COMPONENTS,
random_state=RANDOM_SEED)
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我的特征的形状如下:
我如何优化我的超参数以提高曲线下面积(AUC)分数?
在ANSI C中,以下哪个更快,为什么?或者它不会有所作为,因为它将被编译为相同的?
int main(void) {
double width = 4.5678;
double height = 6.7890;
double perimeter = width + width + height + height;
return 0;
}
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或者以下内容:
int main(void) {
double width = 4.5678;
double height = 6.7890;
double perimeter = width * 2 + height * 2;
return 0;
}
Run Code Online (Sandbox Code Playgroud) 我的笔记本电脑上有一个Play应用程序,我试图在我的生产服务器上运行.本地应用程序编译和工作没有错误.
在我的生产服务器上,我执行以下操作:
root@example:~/mysite# ./activator
[info] Loading project definition from home/mysite/project
[info] Set current project to mysite (in build file:/home/mysite/)
[mysite] $ ~run
--- (Running the application, auto-reloading is enabled) ---
[info] play - Listening for HTTP on /0:0:0:0:0:0:0:0:9000
(Server started, use Ctrl+D to stop and go back to the console...)
[info] Compiling 4 Scala sources and 2 Java sources to /home/mysite/target/scala-2.11/classes...
[info] 'compiler-interface' not yet compiled for Scala 2.11.1. Compiling...
Killed
root@example:~/mysite#
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如您所见,`compiler-interface'尚未编译.我想知道为什么会这样.这是因为我没有安装Scala编译器吗?