我正在制作一个使用Express,Socket.io和Http服务器的简单Node.js游戏.所有用户都存储在服务器上的多维对象中.这是服务器端代码的工作方式:
var express = require('express');
var app = express();
var http = require('http').Server(app);
var io = require('socket.io')(http);
app.use(express.static(__dirname + '/'));
var playerList = {};
createPlayer = function(array,width,height,spdx,spdy,x,y,color,name,id) {
var player = {
width:width,
height:height,
spdx:spdx,
spdy:spdy,
x:x,
y:y,
wKeyDown:false,
aKeyDown:false,
sKeyDown:false,
dKeyDown:false,
color:color,
name:name,
id:id
}
array[id] = player;
}
io.on('connection', function(socket) {
socket.on('new player', function(id, name) {
id = parseInt(id);
if (!playerList[id]) {
createPlayer(playerList,25,25,4,4,Math.round(Math.random() * 800),Math.round(Math.random() * 600),randomColor(),name,id);
}
socket.on('pressW', function(id, keyDown) {
playerList[id].wKeyDown = keyDown;
});
socket.on('pressA', function(id, …Run Code Online (Sandbox Code Playgroud)