我想在MyPositionOverlay中绘制方法的位图扩展Overlay类但是我得到了这个错误:方法getResource()未定义类型MyPositionOverlay
哪里我错了?
这是代码表单绘制方法:
Bitmap bmp = BitmapFactory.decodeResource(getResource(), R.drawable.icon);
canvas.drawBitmap(bmp, screenPts.x, screenPts.y-50, null);
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谢谢
我的应用程序中有两个垂直TextView元素.TextViews之间有很多空间,pading和layoutMargin都是0
有没有办法减少这个空间?

编辑这是我的代码:
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<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:gravity="right"
android:paddingRight="10dp"
android:layout_weight="1">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="@dimen/text_size_extra_small"
android:textColor="@color/home_tab_text_normal"
android:text="Test1"/>
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textColor="@color/orange_text_color"
android:textSize="@dimen/text_size_large"
android:textStyle="bold"
android:text="Text2"/>
</LinearLayout>
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Thnaks
我想在popupwindow上设置左右边距.我尝试设置布局参数layout,然后设置保证金,但不起作用.
谁能给我代码在popupwindow上设置保证金
这是代码
LayoutInflater inflater = (LayoutInflater) QuestionsActiviy.this.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
View layout = inflater.inflate(R.layout.popup, (ViewGroup) findViewById(R.id.popup_element));
ratePw = new PopupWindow(layout);
ratePw.setWidth(WindowManager.LayoutParams.FILL_PARENT);
ratePw.setHeight(WindowManager.LayoutParams.WRAP_CONTENT);
ratePw.setFocusable(true);
ratePw.showAtLocation(layout, Gravity.CENTER, 0, 0);
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谢谢.
我正在尝试将我现有的游戏(用libgdx编写)从Eclipse迁移到Android Studio.迁移我的桌面项目后正常工作,但我的Android项目有问题.在android我正在使用Admob广告.
我收到以下错误消息:
如您所见,Android Support Repository已安装

我的项目结构:
在Project Gradle文件中,我有这个:
buildscript {
repositories {
mavenCentral()
}
dependencies {
classpath 'de.richsource.gradle.plugins:gwt-gradle-plugin:0.6'
classpath 'com.android.tools.build:gradle:1.5.0'
classpath 'org.robovm:robovm-gradle-plugin:1.9.0'
}
}
allprojects {
apply plugin: "eclipse"
apply plugin: "idea"
version = '1.0'
ext {
appName = 'My Game'
gdxVersion = '1.7.1'
roboVMVersion = '1.9.0'
box2DLightsVersion = '1.4'
ashleyVersion = '1.7.0'
aiVersion = '1.6.0'
}
repositories {
jcenter()
mavenCentral()
maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' }
maven { url 'https://oss.sonatype.org/content/repositories/releases/' }
}
}
project(":desktop") {
apply plugin: …Run Code Online (Sandbox Code Playgroud) 我是Unity新手。
有人可以告诉我这个错误是什么意思
Ensure Read/Write is enabled on the Particle System's Texture
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粒子系统需要在开始时播放,但有时不需要工作(播放效果)。谢谢
我将这个选择器代码用于我的自定义按钮(simple.xml)
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_focused="true" android:state_pressed="false" android:drawable="@drawable/focused" />
<item android:state_focused="true" android:state_pressed="true" android:drawable="@drawable/focusedpressed" />
<item android:state_focused="false" android:state_pressed="true" android:drawable="@drawable/pressed" />
<item android:drawable="@drawable/defaultbutton" />
</selector>
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但在我的ImageButton上,我不知道如何删除边框.我想只显示我的图像,不显示按钮周围的边框.
谢谢

如何将ImageButton置于此LinearLayout中
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@drawable/main"
>
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的ImageButton
<ImageButton android:id="@+id/btnBut"
android:background="@drawable/button"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
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我不想使用固定尺寸.
谢谢
今天我已将Android Studio更新为v1.5.我有libgdx项目,在此更新之前运行良好.现在我收到此错误消息.
Error:Unable to load class 'org.gradle.mvn3.org.sonatype.aether.resolution.ArtifactResolutionException'.
Possible causes for this unexpected error include:<ul><li>Gradle's dependency cache may be corrupt (this sometimes occurs after a network connection timeout.)
<a href="syncProject">Re-download dependencies and sync project (requires network)</a></li><li>The state of a Gradle build process (daemon) may be corrupt. Stopping all Gradle daemons may solve this problem.
<a href="stopGradleDaemons">Stop Gradle build processes (requires restart)</a></li><li>Your project may be using a third-party plugin which is not compatible with the other plugins in the project or the …Run Code Online (Sandbox Code Playgroud) 我使用PopupWindow类创建自定义弹出窗口.
但是当我在main上添加layout_margin(在我的示例中为15dp)时,会有透明的灰色背景.
如何删除透明背景?
请看图片

编辑这里是我的代码
window = new PopupWindow(customTool.getContext());
window.setWidth(WindowManager.LayoutParams.FILL_PARENT);
window.setHeight(WindowManager.LayoutParams.WRAP_CONTENT);
window.setTouchable(true);
window.setFocusable(true);
window.setOutsideTouchable(true);
window.setAnimationStyle(R.style.Animations_PopDownMenu_Left);
window.setContentView(customTool);
window.showAtLocation(customTool, Gravity.NO_GRAVITY, 0, 100);
Run Code Online (Sandbox Code Playgroud) 我正在用libGDX制作游戏.
我想实现游戏控制,但我的touchDown方法有问题.touchDown方法只运行一次.我想在touchDown中循环,直到调用touchUp.有人能帮我吗 ?
class onPlayerGoLeftListener extends InputListener {
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
//start runnable (move player)
return true;
}
public void touchUp (InputEvent event, float x, float y, int pointer, int button) {
//stop runnable
}
}
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谢谢
ps我不喜欢使用主更新方法来做到这一点