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XNA:Basic DrawableGameComponent覆盖未调用的函数(Update,Draw等)

我试图通过让他们扩展Mircosoft.Xna.Framework.GameCompenent来封装我的游戏对象,然后仅构建它们并在Game1的Update()方法中管理它们.我有我的Game1类,Player类和Animation类.假设动画管理对象的Texture2D更改,在此实例中为Player.

我的问题是,即使我已经成功扩展了所有内容,没有语法错误,没有抛出异常,并且已经检查并重新检查了我编写的代码,否则不会调用覆盖函数,最终会出现黑屏.

Game1.cs :(注意改变的只有两行是Player声明)

public class Game1 : Microsoft.Xna.Framework.Game
{
    GraphicsDeviceManager graphics;
    SpriteBatch spriteBatch;

    Player player;

    public Game1()
    {
        graphics = new GraphicsDeviceManager(this);
        Content.RootDirectory = "Content";
    }

    protected override void Initialize()
    {
        player = new Player(this);

        base.Initialize();
    }

    protected override void LoadContent()
    {
        spriteBatch = new SpriteBatch(GraphicsDevice);
    }

    protected override void UnloadContent()
    {

    }

    protected override void Update(GameTime gameTime)
    {
        if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            this.Exit();

        // TODO: Add your update logic here

        base.Update(gameTime);
    }

    protected override void Draw(GameTime gameTime)
    { …
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c# xna

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