当我尝试在Android Studio上运行App时出现此错误:
错误:任务':app:transformClassesWithDexForAvsDebug'的执行失败.com.android.build.api.transform.TransformException:com.android.ide.common.process.ProcessException:org.gradle.process.internal.ExecException:进程'命令'C:\ Program Files\Android\Android Studio\jre\bin\java.exe''以非零退出值2结束
添加multiDexEnabled true没有解决问题.
这些是gradle文件:
的build.gradle(模块:应用):
apply plugin: 'android-sdk-manager'
apply plugin: 'com.android.application'
apply plugin: 'jp.leafytree.android-scala'
apply plugin: 'android-apt'
apply plugin: 'hugo'
apply plugin: 'com.mutualmobile.gradle.plugins.dexinfo'
apply from: 'config/quality.gradle'
repositories {
flatDir {
dirs 'libs'
}
}
android {
//Trigger the licenseFormat task at least once in any compile phase
applicationVariants.all { variant ->
variant.javaCompiler.dependsOn(rootProject.licenseFormat)
}
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
defaultConfig {
multiDexEnabled true
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode System.getenv("BUILD_NUMBER") as Integer ?: 99999
versionName rootProject.ext.majorVersion …Run Code Online (Sandbox Code Playgroud) 这是我在 Python 中的代码:
parser = argparse.ArgumentParser()
parser.add_argument('--use_model', type=str, help='model location', required=True)
parser.add_argument('--model_dim', type=int, help='model dimension of words', required=True)
args = parser.parse_args()
f = open(args.use_model, "rb")
f.seek(0)
trained_model = pickle.load(f)
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我_pickle.UnpicklingError: could not find MARK在最后一行出错。
在这个问题中:
_pickle.UnpicklingError: 找不到 MARK
它说这f.seek(0)解决了问题,但在我的情况下它没有。
我使用OpenGlEs10进行我的Android游戏开发,我想绘制虚线现在我正在使用此代码绘制我的线:
gl.glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
// gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
gl.glLineWidth(4.0f);
gl.glVertexPointer(2, GL10.GL_FLOAT, 0, mBufDestVertices);
gl.glDrawArrays(GL10.GL_LINE_LOOP, 0, mDesPoly.getNumPoints());
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我该如何改变它?我必须纹理线吗?如果是这样,怎么样?
我在我的 OpenGL 游戏上实现了 FBO。我将渲染到屏幕的内容渲染为纹理,问题是渲染到纹理是从左下角开始的。看:
渲染到默认帧缓冲区的内容:
附加到 FBO 的纹理渲染了什么:
但我想要渲染到纹理的地方是:
我怎样才能做到这一点?这里是渲染器Calass(FBO操作是在onDrawFrame函数中完成的):
public class CurlRenderer implements GLSurfaceView.Renderer {
// Constant for requesting right page rect.
public static final int PAGE = 1;
// Set to true for checking quickly how perspective projection looks.
private static final boolean USE_PERSPECTIVE_PROJECTION = false;
// Background fill color.
private int mBackgroundColor;
// Curl meshes used for static and dynamic rendering.
private CurlMesh mCurlMesh;
private RectF mMargins = new RectF();
private CurlRenderer.Observer mObserver;
// Page …Run Code Online (Sandbox Code Playgroud) i previously used WebRTC 1.0.22672, now i switched to last version 1.0.26885.
previously i used this code to create PeerConnectionFactory And VideoSource Object and it worked fine:
PeerConnectionFactory.InitializationOptions initializationOptions =
PeerConnectionFactory.InitializationOptions.builder(this)
.createInitializationOptions();
PeerConnectionFactory.initialize(initializationOptions);
//Create a new PeerConnectionFactory instance - using Hardware encoder and decoder.
PeerConnectionFactory.Options options = new PeerConnectionFactory.Options();
DefaultVideoEncoderFactory defaultVideoEncoderFactory = new DefaultVideoEncoderFactory(
rootEglBase.getEglBaseContext(), /* enableIntelVp8Encoder */true, /* enableH264HighProfile */true);
DefaultVideoDecoderFactory defaultVideoDecoderFactory = new DefaultVideoDecoderFactory(rootEglBase.getEglBaseContext());
peerConnectionFactory = new PeerConnectionFactory(options, defaultVideoEncoderFactory, defaultVideoDecoderFactory);
//Now create a VideoCapturer instance.
VideoCapturer …Run Code Online (Sandbox Code Playgroud) 这是我的方法,它只是一个嵌套循环:
IEnumerator startNewRound()
{
string st = "???????????????????????????";
for (int i = 0; i < st.Length; i++)
{
for (int j = i + 1; i < st.Length; j++)
{
for (int z = j + 1; z < st.Length; z++)
{
if (z > st.Length) continue;
yield return new WaitForSeconds(0.1f);
Debug.Log("I = " + i + " J = " + j + " Z= " + z);
}
}
}
}
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突然,循环程序内部冻结了几秒钟,并且'j'计数器改变了,所有东西都炸毁了!这是我的日志:
我不明白什么是错!