如何在使用C#编写的Metro Style应用程序中计算MD5?
我正在开发一个使用SharpDX和SharpDX Toolkit绘制简单3D形状的应用程序,Geometrics.Desktop样本对入门非常有帮助.现在我正在努力使一些形状变得透明,并且为了简单起见,我只是想让那个样本中的茶壶模型显得透明(也许半透明会更精确).
对于那些不熟悉Geometrics.Desktop示例的人,它会在3D中绘制一些简单的原始几何形状.作为一个示例应用程序,它非常简单,因此它是一个非常好的暂存器,用于试验SharpDX"Toolkit"库的3D功能.
我已将此添加到LoadContent方法(在启动时运行一次),以便准备Direct3D进行混合:
var blendStateDescription = new BlendStateDescription();
blendStateDescription.AlphaToCoverageEnable = false;
blendStateDescription.RenderTarget[0].IsBlendEnabled = true;
blendStateDescription.RenderTarget[0].SourceBlend = BlendOption.SourceAlpha;
blendStateDescription.RenderTarget[0].DestinationBlend = BlendOption.InverseSourceAlpha;
blendStateDescription.RenderTarget[0].BlendOperation = BlendOperation.Add;
blendStateDescription.RenderTarget[0].SourceAlphaBlend = BlendOption.Zero;
blendStateDescription.RenderTarget[0].DestinationAlphaBlend = BlendOption.Zero;
blendStateDescription.RenderTarget[0].AlphaBlendOperation = BlendOperation.Add;
blendStateDescription.RenderTarget[0].RenderTargetWriteMask = ColorWriteMaskFlags.All;
var blendState = SharpDX.Toolkit.Graphics.BlendState.New(this.GraphicsDevice, blendStateDescription);
this.GraphicsDevice.SetBlendState(blendState);
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我已经设置了深度模板如下:
var depthDisabledStencilDesc = new DepthStencilStateDescription()
{
IsDepthEnabled = false,
DepthWriteMask = DepthWriteMask.All,
DepthComparison = Comparison.Less,
IsStencilEnabled = true,
StencilReadMask = 0xFF,
StencilWriteMask = 0xFF,
// Stencil operation if pixel front-facing.
FrontFace = new DepthStencilOperationDescription()
{
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