在测试战斗中运行应用程序时,它会在打开时崩溃.如果直接在模拟器或设备上测试,该应用程序运行良好.
我做了清理,存档并再次上传应用程序,没有任何区别.有效体系结构仅设置为arm64
这是控制台中的错误
Attempt to add an app with insufficient id, info {
BKSApplicationStateAppIsFrontmost = 1;
BKSApplicationStateExtensionKey = 0;
SBApplicationStateDisplayIDKey = "org.mydomain.name";
SBApplicationStateKey = 8;
SBApplicationStateProcessIDKey = 677;
SBMostElevatedStateForProcessID = 8;
}
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该应用程序是以反应原生的方式构建的
反应原生环境信息:
System:
OS: macOS High Sierra 10.13.6
CPU: x64 Intel(R) Core(TM) i7-4770HQ CPU @ 2.20GHz
Memory: 3.59 GB / 16.00 GB
Shell: 3.2.57 - /bin/bash
Binaries:
Node: 8.9.3 - /usr/local/bin/node
npm: 6.1.0 - /usr/local/bin/npm
Watchman: 4.9.0 - /usr/local/bin/watchman
SDKs:
iOS SDK:
Platforms: iOS 12.0, macOS 10.14, tvOS …Run Code Online (Sandbox Code Playgroud) 我已经使用做了一些简单的动画,Animated从反应本土
第一onPress后如预期的动画作品,但我无法弄清楚如何重置,以使其成为下一个水龙头工作。
constructor(props) {
super(props);
this.spinValue = new Animated.Value(0);
// Second interpolate beginning and end values (in this case 0 and 1)
this.spin = this.spinValue.interpolate({
inputRange: [0, 1, 2, 3, 4],
outputRange: ['0deg', '4deg', '0deg', '-4deg', '0deg']
});
}
handlePress() {
// First set up animation
Animated.timing(
this.spinValue,
{
toValue: 4,
duration: 300,
}
).start();
}
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并在渲染
<TouchableWithoutFeedback onPress={() => { this.handlePress(); }} >
<Animated.Image
source={someImg}
style={{ height: undefined, width: undefined, flex: 1, transform: [{ rotate: this.spin …Run Code Online (Sandbox Code Playgroud)