如果某个值发生浮点溢出,我想将其设置为零,就像这样...
m_speed += val;
if ( m_speed > numeric_limits<float>::max()) { // This might not even work, since some impls will wraparound after previous line
m_speed = 0.f
}
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但一旦val添加m_speed,就已经发生了溢出(并且我假设如果这样做,也会发生相同的问题if (( m_speed + val ) > ..)。)
如何检查以确保不会发生溢出而发生溢出?