我使用了一个开关来设置通知。如果检查开关,即通知已打开,我想保存通知。
但是,如果我打开开关并再次关闭开关并保存事件。然后通知也正在设置。
当我在 上进行调试时if(isChecked() == true),如果我打开和关闭开关一次,它会返回 true。如果我不更改开关的状态,它将返回 false。
怎么了?
notify.setOnCheckedChangeListener(new CompoundButton.OnCheckedChangeListener() {
@Override
public void onCheckedChanged(CompoundButton buttonView,
boolean isChecked) {
if (isChecked) {
linearSelectTime.setEnabled(true);
linearSelectTime.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
final AlertDialog.Builder builder = new AlertDialog.Builder(AddEventActivity.this);
int selected = 0;
builder.setSingleChoiceItems(R.array.time_array, selected,
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int item) {
String[] time = getBaseContext().getResources().getStringArray(R.array.time_array);
notifyTime.setText(time[item]);
notificationTime = time[item];
dialog.dismiss();
}
});
builder.show();
}
});
} else {
alarmManager = (AlarmManager) getSystemService(Context.ALARM_SERVICE);
intent = …Run Code Online (Sandbox Code Playgroud) Activity1.class
public class CategoryActivity extends BaseActivity implements View.OnClickListener {
private RelativeLayout mReLayout;
private byte[] mImageByte;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_1);
addControl();
addEventOnClick();
mReLayout.setDrawingCacheEnabled(true);
}
private void addEventOnClick() {
findViewById(R.id.layout_category_1).setOnClickListener(this);
}
private void addControl() {
mReLayout = (RelativeLayout) findViewById(R.id.relative_category);
}
@Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.layout_category_1:
startActivity();
break;
default:
break;
}
}
private void startActivity() {
Bitmap layoutBitmap = Bitmap.createBitmap(mReLayout.getWidth(), mReLayout.getHeight(), Bitmap.Config.ARGB_4444);
Canvas canvas = new Canvas(layoutBitmap);
mReLayout.draw(canvas);
ByteArrayOutputStream bStream = new ByteArrayOutputStream(); …Run Code Online (Sandbox Code Playgroud)