这是我的例子,我无法判断这是否是一个错误。我的所有单元格都正确加载,但是当我尝试将其作为工作表打开时DetailView(),传入的项目始终是网格中首先显示的项目(在我的情况下位于左上角),而不是原来的“单元格”被点击。那么,为什么 ForEach 循环中的项目正确填充单元格,但没有通过按钮传递到 .sheet ?
import SwiftUI
let columnCount: Int = 11
let gridSpacing: CGFloat = 1
struct GridView: View {
@State var showingDetail = false
let data = (1...755).map { "\($0)" }
let columns: [GridItem] = Array(repeating: .init(.flexible(), spacing: gridSpacing), count: columnCount)
let colCount: CGFloat = CGFloat(columnCount)
var body: some View {
GeometryReader { geo in
ScrollView (showsIndicators: false) {
LazyVGrid(columns: columns, spacing: gridSpacing) {
ForEach(data, id: \.self) { item in
Button(action: {
self.showingDetail.toggle()
}) {
GridCell(item: …Run Code Online (Sandbox Code Playgroud) 我正在尝试编写一个需要 UIImage 的公共初始化,但我想允许由照片(或以其他方式绘制)制作的正常的实际 UIImage 或使用 SF 符号,但我很困惑为什么 SF符号模糊。我缺少什么?
这是我得到的代码:
struct TempUIImageView: View {
var defaultImage: UIImage = UIImage(systemName: "globe")!
var defaultImageString: String = "globe"
var body: some View {
VStack {
Image(uiImage: defaultImage)
.resizable()
.scaledToFill()
.aspectRatio(contentMode: .fit)
Image(systemName: defaultImageString)
.resizable()
.scaledToFill()
.aspectRatio(contentMode: .fit)
}
.padding()
}
}
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我希望在此使用一个解决方案:
@State private var displayedImage: UIImage?
...
private var displayImage: some View {
Image(uiImage: displayedImage!)
.resizable()
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .center)
.scaledToFill()
.aspectRatio(contentMode: .fit)
.clipShape(Circle())
.shadow(radius: 4)
}
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但 displayedImage 可以是 UIImage …
下面的代码在 iOS 15 上运行良好,但现在我收到警告'animation' was deprecated in iOS 15.0: Use withAnimation or animation(_:value:) instead.
环顾四周,看来我应该使用.animation(_, value: someValue)- 这确实消除了警告,但随后代码无法正确设置动画。我想这与选择器太快有关?id或者影响视图的选择器?
这是有效的代码,但当然,我更愿意使其与 iOS 15 保持同步:
struct SamplePickerSwap: View {
let swapAnimation: Animation = .easeInOut(duration: 0.3333)
let swapRight: AnyTransition = .asymmetric(
insertion: .move(edge: .trailing),
removal: .move(edge: .leading))
let swapLeft: AnyTransition = .asymmetric(
insertion: .move(edge: .leading),
removal: .move(edge: .trailing))
@State private var picker = 0
@State private var segments = ["Left", "Right"]
var body: some View {
VStack {
Picker("", …Run Code Online (Sandbox Code Playgroud)