public class PlayScreen implements Screen{
Stage stage;
LabelStyle style;
BitmapFont font;
TextureAtlas backbuttonatlas;
TextButtonStyle backbuttonstyle;
TextButton backbutton;
Skin backskin;
SpriteBatch batch;
Texture pibe;
Sprite sprite;
Vector2 position;
Game game;
Texture texture;
public PlayScreen(Game game){
this.game=game;
}
@Override
public void render(float delta) {
stage=new Stage();
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
if(Gdx.input.isKeyPressed(Keys.W))
{
position.x+=5f;
}
if(Gdx.input.isKeyPressed(Keys.A))
{
position.y-=5f;
}
if(Gdx.input.isKeyPressed(Keys.S))
{
position.x-=5f;
}
if(Gdx.input.isKeyPressed(Keys.D))
{
position.y+=5f;
}
if(Gdx.input.isTouched()==true)
{
if(Gdx.input.getY()>Gdx.graphics.getHeight()/2)
{
position.x-=5;
}
if(Gdx.input.getY()<Gdx.graphics.getHeight()/2)
{
position.x+=5;
}
if(Gdx.input.getX()>Gdx.graphics.getWidth()/2)
{
position.y+=5;
}
if(Gdx.input.getX()<Gdx.graphics.getWidth()/2) …
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