我有将texture2d保存到文件的问题,它总是给我黑色图像.这是代码:
HRESULT hr = SwapChain->GetBuffer( 0, __uuidof( ID3D11Texture2D ), reinterpret_cast< void** >( &g_pSurface ) );
if( g_pSurface )
{
ID3D11Texture2D* pNewTexture = NULL;
D3D11_TEXTURE2D_DESC description;
g_pSurface->GetDesc( &description );
description.BindFlags = 0;
description.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
description.Usage = D3D11_USAGE_STAGING;
HRESULT hr = d3d11Device->CreateTexture2D( &description, NULL, &pNewTexture );
if( pNewTexture )
{
d3d11DevCon->CopyResource( pNewTexture, g_pSurface );
hr=D3DX11SaveTextureToFileA(d3d11DevCon, pNewTexture, D3DX11_IFF_BMP, "screen.bmp");
return;
}
}
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我究竟做错了什么?