package {
import flash.display.Sprite;
import flash.utils.*;
public class SetTimeoutExample extends Sprite {
private var delay:Number = 1000; // delay before calling myDelayedFunction
public function SetTimeoutExample() {
var intervalId:uint = setTimeout(myDelayedFunction, delay,stopTime);
}
public function myDelayedFunction():void {
if(arguments[0] ==fk.playheadTime)
{fk.pause();}
}
}
}//this is my document class named SetTimeoutExample.as
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import flash.net.URLLoader;
import fl.video.*;
import flash.utils.getTimer;
import flash.events.Event;
fk.autoPlay = false;
var myLoaderInfo=new Object();
myLoaderInfo.myParamsLoaded = false;
myLoaderInfo.loaderComplete = loaderComplete;
this.loaderInfo.addEventListener(Event.COMPLETE, myLoaderInfo.loaderComplete);
myLoaderInfo.useParams = useParams;
var myParams:Object = new Object();
var myParamsLoaded:Object …
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